According to research conducted by the charity
Pfeg, the personal finance education group, 10 is the average age that children
start to purchase items on line. It is therefore just as well that financial
education starts to be embedded into the maths and citizenship curriculum at
schools this month in an attempt to help people manage their money better.
However, Business also has a responsibility in
ensuring there is no exploitation of vulnerable customers such as children when
it comes to money management. And if
they don’t there may be a big price to pay for their unethical behaviours as we
have seen recently when Google agreed to refund c$19 million dollars to parents
whose children ran up enormous bills by downloading apps from its Play store
without their parent’s authorisation (an amount imposed by the US Federal Trade
Commission). Some of the children who
downloaded apps went on to incur large bills through in -app purchases.
Google is accused of allowing the purchase of items
without a password and of not displaying information about charges. It has
agreed to change its billing procedure so that it obtains the consent of the
consumer before charging. This is
another example of poor behaviour damaging reputation and the need to engender
a culture of fair treatment and transparency of operation to build trust. Hopefully the new curriculum, which includes
learning through financial games, will help to engender more savvy teenagers
and adults, equipping them to deal more effectively with the increasing
complexities of technology where privacy, implicit consent and big data are now fundamental parts
of the digital game.
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